

In case of no possession, the game automatically changes the player we control and we can tackle with the 5 key to win the ball. In particular, it is difficult to jump the opponents to reach the conclusion, so you must necessarily circulate the ball (using key 5 to make the pass) and then shoot near the net (key 8). This is a solution that, especially at the beginning, catches unprepared, and it takes a while to get used to moving players in this way. But unfortunately, Euro Football has a control system that does not exploit this advantage in any way: the players move regardless of the inputs, and by pressing left or right we can simply change the direction using an arrow placed at their feet, which “rotates” to one side or on the other, depending on the key pressed. A choice that goes well with the workmanship of the joysticks of most terminals, notoriously not at all ergonomic. While discussing what kind of visual is best to implement in a mobile football game, Gameleons developers take the probably most “natural” approach to the display, which is an overhead view with the pitch vertically.

Super Mario arrested before a football match in England
